Thank you for stopping by!
I have been working in games since the beginning of 1997. I have spent the last 17+ years in concept and UI, the previous 3 years specializing as a character and texture artist: before that, I was not specialized at all- I worked for studios that had each artist wear many hats... I've been a concept artist, modeler, texture artist, animator, and game play designer on a single game, more than once; but that's how things were back then! If I had to pick something I'd consider my top strength, I'd say Illustrative Icons (abilities, skills, quest items, equipment, resources, etc).
My personal work varies from dark to silly, but I find my zen in the detail work.
I'm very comfortable with traditional media as well as digital. My particular analog strengths are in pencil, ink, and acrylics. I am proficient working in Photoshop, Clip Studio, Blender, and Zbrush.
I constantly experiment with varying methods and tools, which keeps me excited about art technique as well as continually developing my skills while improving efficiency. I will always continue to study, as I will never feel content with my understanding of any aspect of my vocation.
At Zenimax, I get to draw all manner of fun things necessary to give detailed immersion to character, environment, function, and so on.