Mike May
Mike May
Illustrator, Senior Concept Artist Zenimax Online Studios
New Freedom, United States

Thank you for stopping by!

I have been working in games since the beginning of 1997. I have spent the last 17+ years in concept and UI, the previous 3 years specializing as a character and texture artist: before that, I was not specialized at all- I worked for studios that had each artist wear many hats... I've been a concept artist, modeler, texture artist, animator, and game play designer on a single game, more than once; but that's how things were back then! If I had to pick something I'd consider my top strength, I'd say Illustrative Icons (abilities, skills, quest items, equipment, resources, etc).

My personal work varies from dark to silly, but I find my zen in the detail work.

I'm very comfortable with traditional media as well as digital. My particular analog strengths are in pencil, ink, and acrylics. I am proficient working in Photoshop, Clip Studio, Blender, and Zbrush.

I constantly experiment with varying methods and tools, which keeps me excited about art technique as well as continually developing my skills while improving efficiency. I will always continue to study, as I will never feel content with my understanding of any aspect of my vocation.

Skills

Digital PaintingDigital SculptingUser Interface DesignWeb DesignCharacter ModelingCreature ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingCharacter DesignMap DesignDrawingProp DesignHigh-poly ModelingGraphic DesignConcept ArtStorytellingConcept Design

Software proficiency

Blender
Blender
Photoshop
Photoshop
ZBrush
ZBrush
Procreate
Procreate
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Infinite Painter
Infinite Painter
forger
forger
Nomad Sculpt
Nomad Sculpt

Experience

  • Concept Artist at Zenimax Online Studios
    Hunt Valley
    November 2007 - Present

    At Zenimax, I get to draw all manner of fun things necessary to give detailed immersion to character, environment, function, and so on.